
These are the lock options that are available to you. You should now see a small menu open up on the upper left side of your screen.
Open The Lock Menu By Pressing The Lock Key Set your crosshairs so that they are over the top of it. Now it’s time to go over to the door or extractor that you intend to lock. Face The Door or Extractor That You Want To Lock You are now in modify mode and should be able to start locking your stuff up. You’ll want to hit the key associated with that to get into modify mode. Look at the menu across the bottom of the screen, the option on the far right before Exit should be Switch to Modify. Here are the default keys for the various platforms:ĭoing this will put you into build mode. To get into modify mode, you must first enter the workshop mode. If you want to put a level 1 lock on a door, you can use any of the three perk cards to accomplish this.Īll Three Picklock Perk Cards Go Into Modify Mode Within Your Camp or Workshop You should note that they are effectively interchangeable. Each of them increases your lockpicking skill by one and increases the lockpicking “sweet spot” by ten percent. There are three different Lockpick perk cards.
Open the lock menu by pressing the lock key. Face the door or extractor that you want to lock. Go into modify mode within your camp or workshop. To lock your camp doors or extractors follow these steps: It seems obvious that you can lock them, but how to do it in-game is not so clear. After acquiring Reuben's safe key from Reuben's corpse, the safe can be unlocked and the Passwords note can be looted, allowing access to Reuben's personal logs on the Shelters Claim Center terminal.Are you tired of players coming around to your camp or workshops and taking your hard-earned minerals? Locking your mineral extractors makes it harder for other players to get at the goodies inside. The area surrounding the isolated cabin will be highlighted on the map, and another miscellaneous quest to search the cabin occupant's remains will be started upon entering the cabin area. Clark will start a miscellaneous quest to find the key to Gill's safe in the shelter. If I speak to him again, he'll distribute my Shelter to me.ĭiscussing the Shelters Claim Center's previous occupant, Reuben Gill, with Mr. Once I'm finished I'll be able to claim my free Shelter! Clark, the robotic salesman inside the Shelters Claim Center, directed me to use the Claim Center's terminal to register as a Shelter owner. Ther's a robot inside that I can talk to about claiming a free Shelter
I've found the Shelters Claim Center near Vault 51.